WarZONE is entering its fifth edition in 2017. The event is located on the beautiful Greece island Crete. Greece’s largest island, is known for its varied terrain, which ranges from fine-sand beaches at Elafonisi to the White Mountains. Mt. Ida, the tallest of the range, is home to the Ideon Cave, which was the birthplace of Zeus, according to Greek mythology. The capital, Heraklion, is home to the renowned Heraklion Archaeological Museum, housing Minoan artifacts, and Knossos, a Bronze Age settlement.
And now a place for one of the best events to attend. Soon we will enter the free giveaway competition so follow the site and you will be informed on time.
General information about WarZONE 5 “The Green Zone” event
General info
WHEN:
Friday 12th May to Sunday 14th May 2017
Check in time: Friday 12th May from 9:00am to 2:00pm
Second Check in: Saturday 13th May from 11:00am to 2:00pm
Starting time of the event: Friday 12th May 4:00pm
End of the event: Sunday 14th May 1:00pm
WHERE:
Field: Arkadi, Rethymno. 30-40 minutes drive heading south-east from Rethimno.
Medium – large woodland area, the topography of the area includes hills, buildings and flat sections.
Note that the field has uneven ground parts and dangerous points. We suggest the use of helmet, gloves, knee caps and elbow pads. Special attention during the night section is required. Ensure that you take with you a torch and other lighting devices.
What:
Medium – Large scale airsoft meeting with LARP & MILSIM elements, night operations, buildings, vehicles.
Duration of meeting: 45 hours.
Who:
Participants must have reached their 18th year of life during the day of the meeting. Players of all game types (speedball, milsim, LARP, etc) from all over Greece and overseas can participate and have participated in the past.
What is special about it:
Experienced administrative staff
Unique game field, ideal for airsoft
Personnel vehicles and Light armor vehichles support operations
Curved trajectory weapons
Filtering players on units with special features
Combination of Urban and woodland field
LARP & MILSIM elements
Large-scale engagements
Special unit missions
Night-time operations
Airborne units
All participants have space in large military type tents provided ( some special units are excluded)
PARTICIPANTS MUST HAVE:
-Ability to operate within a basic, simple hierarchy and obey commands.
-Able to comply with the regulations set by the organizers with honesty.
-Clothing, equipment and playing style according to their role.
-Positive and willing attitude without excessive and extreme behaviors.
PARTICIPATION:
Registrations are up to 20 April! After the 20th of April you may apply to register at info@warzone.gr, but we can not guarantee your participation.
Participation cost War ZONE 5
Participation cost for those who pay until 1 December 2016 : 40 €
Participation cost for those who pay until 1 February 2017 : 55 €
Participation cost for those who pay until 20 April 2017 : 70 €
In the participation cost are included:
- Entrance into the game
- Team armband
- Field Map
- Farewell meal ( at the end of the game)
- A place in a large military type tent ( some units are excluded)
HOW DO I PARTICIPATE:
In order to participate you should:
-
- Follow the link above to register. There you choose the fraction and the unit you want to join in. Order of priority will be given.
- A solemn declaration will be sent at a later stage, after your registration, sign it and present it at the registration desk.
- Send the proof of payment of the participation cost at: info@warzone.gr .
Bank Account details
National Bank of Greece:
Airsoft association “RA Action”
IBAN: GR6401104600000046000122039
BIC/SWIFT: ETHNGRAATRANSFER – ACCOMODATION – EQUIPMENT TRANSPORT:
Players who do not live in Crete may travel by ship using Anek Lines(Line Piraeus- Chania Souda Port- Piraeus). Alternatively you may travel to Chania (50 min drive to game area) or Heraklion airport (80 min drive to game area).
Arkadi Monastery area is fairly close to Rethymno so participants can either stay in the tents provided at the field or at a nearby hotel. There are apartments or furnished dwellings in the wider region of Arkadi Monastery. On Thursday 11th May and Friday 12th May the organizers will provide transfer for participants arriving at the port of Souda Chania or at Chania airport to the field and the opposite after the end of the farewell meal. (cost of 15 euros for round trip is applied). More at info@warzone.gr
For participants travelling from Europe, we inform you that Crete is very well connected to many European cities through the airports of Chania and Heraklio. Ryanair company has very affordable prices and connects all the main european cities with Crete via Chania Airport.
Your equipment can be sent using a logistic company. It will be delivered to you in the field by us. At the end of the event you can give it to us again (packaged with the shipping address visible) and we will arrange to be delivered back to the appointed address.
Shipping Address:
Stelios Mathioudakis
Atsipopoulo,
Rethimno, 74100, Crete , Greece
Tel.: 00302831056164, 00306948465155
Receiving / logistic expenses concerning your equipment (paid at registration desk).
Package weighting up to 20 kg – COST 20 €
Pallet weighting up to 150 kg – COST 50 €
For any other information regarding transportation to the field contact us at Info@War Zone.gr, we will be glad to help!
FOOD-WATER-ACCOMODATION:
All participants may, if they wish, arrange their food during the days of the game. Prefer dry food. Open fire is strictly forbidden. There will be outdoor cookhouses within the two main base camps (Octapus and GRC). There will be water tanks within the field where you can supply.
An electricity generator will be in function at all main base camps, you may charge there mobile phones and aeg batteries.
A place in large military type tent of 10-16 people will be available for all players (certain small units are excluded). This is mainly done in order to effectively manage players and to increase realism. Some special designed units will have to bring their own tents. They should be exclusively green or camo pattern. (Send a photo in our email for approval, bright or colored tents will not be allowed for any reason!!) All gamers will take a sleeping bag, a substrate and if they wish a waterproof material to put it beneath it.
THE AIM OF THE MEETING:
The creation of an airsoft event with a unique atmosphere, with a high level of airsoft tactics that will produce special emotions to all participants.
MEETING TIMELINE:
- ARRIVAL – CHECK IN : Friday from 9:00 to 14:00
- FINAL PREPARATION: 14:00 to 15:00 (camp preparation, airgun chroning AT MAIN BASE CAMPS)
- BRIEFING AT COMMAND POSTS: 15:00 to 16:00
- OPERATIONS START AT: 16:00
- FRIDAY NIGHT SECTION START AT : 19:30
- NIGHT SECTION END TIME : 7:00 (Saturday dawn)
- 2nd CHECK IN : Saturday 11:00 to 14:00
- SATURDAY NIGHT SECTION START AT: 19:30
- NIGHT SECTION END TIME: 7:00 (dawn Sunday)
- END OFOPERATIONS: 13:00
- PREPARATION : 13:00 to 14:00
- FAREWELL MEAL – DEBRIEFING: 14:00
- PARTICIPANTS’DEPARTURE: 16:00
Important Information for all participants:
Arrival:
check-in desk will operate:
Friday 12 May from 9 a.m. to 2 p.m. and Saturday 13 May from 11:00 until 14:00. Those not able to attend at the time mentioned above CAN NOT participate.
All participants on arrival confirm their participation (check in area) and receive all the necessary (armband, patches, equipment, etc). They will then leave their vehicles in the specially marked area for each faction. The parking lot is located outside the limits of the field. It is strictly forbidden to enter with your own vehicle into the field. You can arrive at game field from 11:00 a.m. on Thursday 11 May. If you cannot arrive at the appointed time, inform the organizers as soon as possible. Information regarding the scenario, airgun chrono and all genral info of the gameplay will be conducted at the main base camps!
Weather forecast:
The meeting will be held despite any weather conditions. Normally the weather condition at the days of the event is sunny with average temperature during the day at 25 °C and during the night, chilly with temperature of around 12 °C. In case of rain, participants should have all the necessary equipment with them, including waterproof jackets etc. http://www.meteo.gr/meteoplus/cf-En.cfm?city_id=38
Attitude and Behavior Control:
During the game, organizers, administrative staff, game masters and WZ trustees will assist in the right gameplay of the meeting. They have the freedom, to check on every participant ensuring the smooth conduct of the meeting and the safety of the players. Do not be surprised if one of your teammates give you a warning or even submit a banning request to the organizers after an unaxepptable behaviour, trustees are everywhere.
Equipment check, quantity of bbs inside the magazines and check of bio bbs use will be carried out randomly during the meeting. Gamers who do not comply with the regulations, will be dismissed from the continuation of the event.
Participants who:
- Do not have set their equipment in accordance with the regulations of the meeting.
2. Do not behave with respect to their teammates or opponentsapplying profanity or and physical contact.
3. Do not comply with the instructions of the organizers and trustees.
4. Who demand hit from opponents!,
5. Spread rumors of negative attitudes for other players (they do not call their hit, do not…., do not…..!!! etc. – whatever you see or do you think that you saw hold it for yourself if you do not want to speak to a trustee),
Will be dismissed from the meeting!!!!!!!!!.
The organizers have the right, respecting their effort and the effort of all participants, to exclude any player from the meeting . No refund policy is applied!
All participants have the right (and we believe that it is necessary to talk about anything that you consider important to the organizers). You may request to check upon a specific participant (always with a discreet manner and using the right attitude). You can help and ensure the success of the meeting if you behave in a kind and polite way without hesitation on any unacceptable incident, especially if you notice something really wrong. The organizers main aim is that the players majority will have a nice time and we will band those who do not have the positive – creative attitude and the proper airsoft mindset.
Do not forget !
I play airsoft in such way so to please my opponents!!!
“I am honest, competitive as much as needed and I respect the efforts of others without being shelfish. Nobody wants a non-competitive opponent, or even a dishonest opponent!! I am a “positive active player”, I do my best so I take control of my actions and help for to the success of the meeting!!”
WarZone Behavior Control System!! You are the judges!!
R.A. Action team does not believe in the existence at referees in a airsoft game. We believe that all players are responsible for the quality level that any event reaches!
All players, throughout the duration of the event, may monitor and are being monitored for their behaviour.
Each participant has the right to note down the armband number of any player (with a nobal and nice way) who considers that he acted in a wrong manner or against the regulations. Bring this info to an administrator or wait until the event ends when you will be sent questionnaires to create feedback. There you can point players with inappropriate behavior. R.A. Action team will form statistics and will take action against those players who destroy what we all try to build. Please help for a better game and this is the way !!!! R.A. Action team has adopted strict policy against players who do not have the proper behaviour and this is because the War Zone is created by and for the members of R.A. Action who seek the quality airsoft gaming. R.A. Action and the organizers will not tolerate any unacceptable behavior. Neither the size of the event, nor the number of participants is what we are interested in. We strongly believe that the right airsoft attidute of the players rises the quality of our game!
WarZONE 5 “The Green Zone”
For year 2017 the R.A. Action organizers team will try to surpass players expectations who will participate in WarZone 5 “The Green Zone”. Some of the improvements and additions that will be presented are:
General organization
– Improved operation of outdoor food providing facilities at the two main basecamps (GRC, Octapus) by offering homemade food.
– Outdoor chemical toilets and outdoor showers at GRC, Octapus & United Nations basecamps.
– Increased number of volunteers and experienced players offering their help in order to cover all demands in human resurces. (trustees, game masters, check in desk, etc)
– Create WarZONE web forum for more direct information for participants and better preparation for the factions.
Gameplay
– Further strengthening of each factions Command teams using experienced airsoft players who showed high strategy abilities and battle tactics knowledge.
– Main base camps reinforced using a perimeter wall and fortifications at control gates.
– Increase CQB engagements with the construction of buildings (villages) in the field.
– Introduce moveable entrenchments, placed at the discretion of field commanders concidering the battle needs.
– Higher filtering in special purpose units in each faction (special forces).
– Troop transport vehicles for each faction and strengthening of motorized units overall with four more vehicles.
– Ensure a place in military tents for all participants.
– Continuous issuing mission flow through the hierarchy of the Central Command (mission orientated gameplay).
-Motorbike scout units
– Improve gameplay by adopting the use of red light flasher type for the statement hit during the evening gaming and using orange marker vests during the day (death rag).
Behavior & Proper Mindset
– Upgrading WarZone Behavior Control System, the only way to improve the participants behavior without damaging the game. Every player may check all players and all are checked by everyone!!! Note down your complaints and participants armband numbers with improper behavior. Then give all this feedback to organizers and they exclude from future events players with bad attitude.
– Further increase the authorities and responsibilities of game masters, observers and warzone trustees.
– Increase of random checks for: bbs number in magazines, magazine type, use of bio bbs, the total number bbs per player and of course the FPS of air guns in use.
The War ZONE campaign
Year 2030.
Republic of ATLANTIS, somewhere in the Mediterranean.
Area 198.500 sq. km, population 15.587.443 residents. The once known rich and self-sufficient country of Atlantis, has plunged into long economic recession. All began the year 2020, with the fall of precious stones production of their mine industry. After several unsuccessful attempts by the country political forces to achieve political and social stability, the reconstruction of a state of development and prosperity failed and the worst case scenario occured.
The year 2025, a secret organization called OCTAPUS, under the command of General Kora, managed to control key positions of the Government army, they took the power using violence and appointed its own national ‘’puppet’’ government.
This action has caused a civil war. Various organizations formed by former members of the government army (GRC) have objected strongly to the new regime and have repeatedly attempt to overthrow the situation. The last five years the people of Atlantis have suffered enormous consequences and are unable to survive without any public infrastructure and without been able to cover their basic needs.
Very recently and under the pressure of several humanitarian organizations, the international community has shown interest in resolving the conflict. Negotiations for achieving a peaceful solution, or even ceasefire is difficult to achieve.
For the normalization of the situation and in order to achieve a ceasefire, international peacekeeping forces have been sent to protect the civilians and the holding of free elections in the near future. The United Nations, althought their strong effort, haven’t achieved much.
In order to improve the current situation, the supreme council of the United Nations has imposed a neutral “Green Zone” between warring factions and has significantly strengthened the highly skilled mechanized battalions already deployed there. This way they hope to reduce the tension and hostilities.
Political observers report: “The intensity increases as the peacekeeping forces who advocate peace in the ‘Republic” of Atlantis, which is a failing state now, focus only on trying to take part in the most advantageous positions in the future administration. An incorrect choice that ignores justice and leaves offenders of the civil war, unpunished, takes the goal of ceasefire away and triggers even more tension”!
War Zone 5
After two years of presence of the peacekeeping forces in the Atlantis Republic and yet there has been no substantial progress in talks between the army
of Octapus and the army of dissidents, GRC (Guard Regiment Command). The engagements have not stopped and U.N. forces simply observe the conflict without being able to bring a ceasefire. However both sides are trying to create climate of cooperation with the international peacekeeping force. The forces of GRC, under the command of Colonel Lasco, have defended themselves under the opposition attacks and furthermore have managed to balance any military advantage their opponents may had. Especially after the attempt of some brainless senior officers to overthrow Colonel Lasco, they have hardened their attitude and they prepare for general counterattack on all fronts. Octapus army, under the command of General Cora, did not achieve the expected results. Now, realizing his army condition, has significantly strengthened all his units and he will try to complete the clearance of all villages in the area around the Arkadi Monastery from any GRC presence. The area is of great importance because it secures the control of precious stones mines, basic source of GRC income for weapons and supplies purchases. His aim is the complete dermination of all rival forces from the wider region and to fully control the surrounding villages.
Secretly at the region are deployed Ranger units of the US armed forces.
Their aim is to exploit the laxity of the international community and to cooperate with those who will win the advantage on the battlefield. So U.S., as an assistance force, will take part in the negotiations and will benefit from the reconstruction of the country.Informations refer that Russia, who also shows interest to the area and want to increase its influence in the country of Atlantis, asked the UN General Secretary to send her own peacekeeping military forces. The central United Nations Council refused. However it has recently known that the unit of the 25th SPETSNAZ REGIMENT based at the west front, which is excellently trained in negotiations and in Asymmetric warfare has moved south in absolute secrecy ……!The Board of Governors of the U.N. does not seem to want to allow the engagement neither of
the U.S. nor Russia’s and will guarantee compliance with the International Agreements !! As it happens at War Zone every year!!!!!
ΟCTAPUS ARMY
Commander : General Cora
40% of all players.
The Government Army. Does its best for the people of the state. Is lead by General Kora. He had a secret cooperation with the U.S. for the past years and denies to take part in the negotiations believing that he has the upper hand on taking control of the whole country. This has made it difficult to persuade him to discuss about peace althought the world puplic opinion pushes for an immediate solution. General Cora, creator of OCTAPUS, generally presents political rigidity, but shows high military ability on the battlefields.
WIN CONDITIONS:
- More precious stones from all factions
- Occupy and secure all villages of the area
- Collect ten millitary equipment boxes by the end of the game
Armband Color: Green
Camo type: Greek Lizard, American woodland, Flecktarn, DPM, Swedish BDU, Norwegian BDU, Finish BDU
OCTAPUS UNITS :
OCTAPUS COMMAND & INTEL
DESCRIPTION: THE CENTRAL OCTAPUS COMMAND
Divided into:
-Central Command
-Light Mechanized Command
-Special Units Command
-Intelligence and Communications
Main aim: coordination of Octapus forces.
Mission type: data analysis, spying, transfer commands, negotiations, questioning. Operation design and training staff.
Unit type: Milsim 100%, Larp 100%
Unit Requirements: players who have administration and command skills , apply strategy and have human resources controlling capabilities can participate in this unit.
Specific rules: limited number of participants.
BASED AT: OCTAPUS MAIN BASE
OCTAPUS HEAVY INFANTRY
DESCRIPTION: Infantry unit composed from highly trained and experienced soldiers.
Main object: Maintain control of high importance areas. Man the main line of assault.
Mission type: Offensive & defensive large-scale operations. Protection objectives of high importance.
Unit type: Offensive 70%, Milsim 40%, Larp 20%
Unit requirements: in this unit players should be able to participate in operations during the day. A few missions during the night as guarding military installations and other points of high importance.
Specific rules: ——
BASED AT: OCTAPUS MAIN BASE CAMP
OCTAPUS MECHANIZED INFANTRY
DESCRIPTION: unit consisting of highly trained soldiers. Able to deploy troops at once, wherever required.
Main object: Occupy strategic points. Provide direct support and cover assault manoeuvres using heavy weaponry.
Mission type: Offensive & defensive large-scale operations. Provide support fire to other units operations. Safe troop transport. Provide immediate aid at the front line and high importance areas.
Unit type: Offensive 70%, Μilsim 50%, Larp 40%
Requirements: In this unit the players should be able to participate in operations during the day. Rare missions during the night, mainly guard missions and to transport units to the front line.
Specific rules: in this unit you or one of your teammates must bring his own army type vehicle.
BASED AT: OCTAPUS MAIN BASE CAMP
OCTAPUS SPECIAL FORCES
DESCRIPTION: Specially trained light infantry. The spearhead of Octapus forces. The elite!
Main object: Occupy strategic points to the enemy rear , sabotage, reconnaissance missions, securing extraction points, black ops.
Mission type: Low profile missions mainly at the enemy rear. Long hour reconnaissance and assasinasion missions. High value targets destruction. Airborne capabilities.
Unit type: Offensive 90%, Μilsim 70%, Larp 50%
Units Requirements: in this unit players should be able to participate in long hours missions during the day and during of the night section. Good physical condition is required. Good preparation, equipment for long hour waiting in hard wheather conditions (cold, humidity) and ability to walk long distances. Orientation, good radio communication, able to use a map and good functioning within the hierarchy is considered essential. This unit is designed for milsim airsoft players. Special rules: Participants in this unit can not refuse their participation in any mission. Players filtering is applied and limitations at final number of participants. After your registration in this unit wait for organizers confirmation. Possible use of field shelter.
BASED AT: OCTAPUS MAIN CAMP & MISSION FOB SHELTER
GRC ARMY
Commander : Colonel Lasco
40% of all players.
The dissidents. They love their land, fight for a better future. They are under the command of Colonel Lasco. He is a highly educated commander, with many skills in world dimplomacy, as he served as a member of the diplomatic corps of the country to the Council of the United Nations for a series of years. He is considered to be a hero for his choice to stand up against the imposed regime. He has been singled out for his negotiation skills and generally he seems to prefer the political solution, althought by no means he will not ignore the advantages that follow a success at the battlefield.
- More precious stones from all factions
- Occupy and secure all villages in the area
- Collect ten millitary equipment boxes by the end of the game
Armband color: dark blue.
Camo: MULTICAM, ATACS FG, AOR, PENTACAMO, DESERT CAMO, ACU
GRC Units :
GRC COMMAND
DESCRIPTION: The main GRC Field Command.
– Central Command
– Infantry Command & Special Units
– Communications
– Elite Mechanized Command
Main object: Coordinate GRC forces.
Mission type: Operations planning. Data Analysis and inteligence, negotiations, prisoner interogation.
Unit type: Milsim 100%, Larp 100%
Units Requirements: Tactics and Human resources control skills required to register in this unit
Specific rules: limited number of participants.
BASED AT: GRC MAIN BASE CAMP
GRC HEAVY INFANTRY
DESCRIPTION: Infantry unit composed of highly trained and experienced soldiers. They constitute the main force of GRC.
Main object: Securing the area from all opposing forces.
Mission type: Offensive & defensive large-scale operations. Protection of highest importance targets.
Unit type: Offensive 70%, Milsim40%, Larp 20%
Units Requirements: in this unit players should be able to participate in operations during the day. A few missions during the night, securing important areas like villages, junctions etc. This unit mans the front!
SPECIFIC RULES: ——
BASED AT: GRC MAIN BASE CAMP
GRC ELITE MECHANIZED
DESCRIPTION: Unit consisting of highly trained soldiers. Able to operate at once wherever required.
Main object: Secure strategic points. Offer support fire using heavy weaponry.
Mission type: Offensive & defensive large-scale operations. Provides support to other units. Reinforcing the front line. Guard missions.
Unit type: Offensive 70%, Milsim 50%, Larp 40%
Unit requirements: in this unit, players should be able to participate in operations during the day. Rare missions during the night, mainly protecting and reinforcing other units.
Special rules: in this unit you or one of your teammates should have their own vehicle.
BASED AT: GRC MAIN BASE CAMP
GRC COMMANDO CORPS
Specially trained infantry unit. High operational capacity in missions under unorthodox conditions. Simply the best!
Main objective: preservation and protection of strategic points, sabotage, target recognitions, destructions, black ops.
Mission type: small missions mainly at the rear of the enemy. Reconnaissance and observation missions. Destruction of high importance targets. Airborne capabilities.
Unit type: Offensive 90%, Milsim 70%, Larp 50%
Units Requirements: In this unit players should be able to participate in long hour missions during the day and during the night section gameplay. Good physical condition is required. Good preparation, equipment for long hours of waiting in difficult conditions (cold, humidity) and ability of walking long distances. Orientation skills, good communication, able to use a map and good function within the hierarchy are considered essential. The unit is designed for milsim airsoft players.
Specific rules: Participants in this unit can not refuse their participation in any mission. Filtering and limited number of participants is applied. After your registration in this unit, wait for organizer’s confirmation . Possible use of weather shelter.
BASED AT: GRC MAIN CAMP & MISSION FOB SHELTER
UNITED NATIONS
10% of all players.
Description: Elite mechanized infantry division. Main purpose of their presence in the area is to put an end in the civil war. Their concern is to bring peace. This does not necessarily serve the interests of the countries representing. Feature observers and security forces are present in all the warring sides. Recently it was strengthened by highly skilled mechanized forces to guard the Green Zone imposed by the desicion of the supreme council of the United Nations.
Main object: ensuring economic interests in the region. Imposition of ceasefire. Ensure safety at Green Zone area.
Mission type: Guard and protect strategic points. Negotiations. Black ops.
Unit type: Aggressive 60%, Μilsim 90%, Larp 90%
Units Requirements: in this unit players should be able to participate in long hours missions during the day and during the night. Requires good function within the hierarchy. The unit is playing in LARP mode most of the game time.
Specific rules: Filtering and limited number of participants.
WIN CONDITIONS:
-More precious stones from all factions.
-Written alliance with the winners at the end of the event.
Color armband: cyan.
Color armband: cyan.Clothing: Marpat, Cadpat, Italian Camo and helmet, beret or Ball Cap in cyan color.
BASED AT: UNITED NATIONS MAIN CAMP
US ARMY RANGER
Description: Special light infantry unit of the United States Special Forces, with airborne abilities, specially trained in black ops, with negotiations skills.
Main objective: ensuring – strengthening the influence and the interests of USA in the region.
Mission type: Assasinations, Destructions, Gather and sale information. Reconnaissance missions. Participation in airborne missions.
Unit type: Offensive 90%, Μilsim 90%, Larp 90%
Units Requirements: in this unit players should be able to participate in long hours missions during the day and during the night. Good physical condition is required. Good preparation, equipment for long hours of waiting in difficult conditions (cold, humidity) and ability to walk long distances. Orientation skills, good communication, able to use a map and good function within the hierarchy is considered essential. The unit continuously operates in LARP mode and generally is designed for extreme LARP MILSIM airsoft players.
Special rules: Participants in this unit can not deny their participation in any mission. After your registration wait for confirmation from the organizers. High Filtering & limited number of participants is applied. Mandatory is the possession of a military tent or to be able to built a shelter.
WIN CONDITIONS:
More precious stones from all factions.
Written alliance with the winners at the end of the event
Armband Color: Black
Clothing: PMC mixed camo (OD, TAN, BLACK, GREEEN shirt or/and NATO camo trouser)
Equipment: Western type weapons and equipment.
BASED AT: MOBILE SHELTER, RELOCATION READINESS
25th SPETSNAZ REGIMENT
5% of all players.
Description: Airborne special infantry unit of the Russian Special Forces, specially trained in unorthodox war with negotiating skills.
Main object: ensuring – strengthening the influence and the interests of Russia in the region
Mission type: Assasinations, Destructions, Gather and sale information. Reconnaissaince missions. Participation in airborne missions.
Unit type: Aggressive 90%, Μilsim 90%, Larp 90%
Units Requirements: in this unit players should be able to participate in long hours missions during the day and during the night. Good physical condition is required. Good preparation, equipment for long hours of waiting in difficult conditions(cold, humidity) and ability to walk long distances. Orientation skills, good communication, able to use a map and good function within the hierarchy is considered essential. The unit continuously operates in LARP mode and generally is designed for extreme LARP MILSIM airsoft players.
Special rules: Participants in this unit can not deny their participation in any mission. After your registration wait for confirmation from the organizers. High Filtering & limited number of participants is applied. Mandatory is the possession of a military tent or to be able to built a shelter.
WIN CONDITIONS:
- More precious stones from all factions.
- Written alliance with the winners at the end of the event.
Color armband:. Grey
Clothing: Russian BDU
Equipment: Eastern type weapons and equipment.
BASED AT: MOBILE SHELTER, RELOCATION READINESS
And for the end you can have these awesome videos from last years event to drool ower.